
Alexis Cato
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Posted - 2009.07.01 11:57:00 -
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Originally by: Scetrov Alexis: Could you be more specific, which skills are missing?
With the new scanning system skills got renamed and descriptions changed, but the old ones are still in the EVEMon data, as are the old probes and launchers in the item list. I'll quote the devblog on it.
Originally by: CCP Greyscale On probes and launchers:
* There'll still be two launcher types, but we've shuffled them around a bit. There's the Core launcher, which uses 15 CPU and only launches exploration-type probes, and the Expanded launcher, which uses the full 220 CPU of the current launchers and can launch probes which can scan for ships, drones and structures. * The Sisters versions will also stick around, and get a scan strength bonus as durations for all launchers are now 10 seconds. They also get a slightly faster cycle time for spitting out probes, and use less CPU. * There's now three probe types: the core probe, which just finds exploration sites, the combat probe which only fits in the Expanded launcher and finds everything, and the Deep Space probe, which also finds everything, also fits in the Expanded launcher and is much bigger. Moon probes are unaffected by these changes and fit in the Expanded launcher. * Sisters versions of these with higher strength also exist. * For people with existing launchers/probes/BPs: all existing launchers become Expanded launchers of the right type, all exploration probes (including multispecs) become Core probes, all ship probes become Combat probes, all observators become Deep Space probes. Sisters versions remain sisters versions. BPs are changed in the same way.
On skills, implants and rigs:
* The Signal Acquisition skill is now called Astrometric Triangulation and gives a strength bonus. * The Astrometric Triangulation skill is now called Astrometric Acquisition and gives a scan time bonus. * The Astrometric Pinpointing skill does what it always did, reducing deviation. * The Astrometrics skill gives you +1 probes active per level, starting with 4 at level 1. * All rigs and implants giving a duration bonus on TQ currently will give a strength bonus, and vice versa. The exception to this is the Virtue implant set, which keep giving strength bonuses. * Deviation implants stay the same.
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